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Jul 4

The Wolf Among Us Episode 5 Trailer

Jul 4

Civilization Beyond Earth - Inside Look Trailer

Jul 4

Civilization Beyond Earth Gameplay

Jul 4
Blizzard’s chief creative officer Rob Pardo leaves after 17 years


Message from Rob Pardo Every ending is a beginning and today marks a new beginning for me. After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career. Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment. Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.” I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon. The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you. I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck. As to what I will be doing next, I don’t have an answer for you yet … but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time. In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there - @Rob_Pardo. Please stay in touch! Rob

Blizzard’s chief creative officer Rob Pardo leaves after 17 years

Message from Rob Pardo

Every ending is a beginning and today marks a new beginning for me.

After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career.

Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment.

Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.”

I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.

The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.

I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.

As to what I will be doing next, I don’t have an answer for you yet … but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.

In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there - @Rob_Pardo. Please stay in touch!

Rob

Jul 4

Hatsune Miku: Project Diva F 2nd screenshots

Jul 4

Hatsune Miku: Project Diva F 2nd has English lyric translations

Jul 4

Zelda Hyrule Warriors - Agitha Trailer

Jul 4

Forbidden Magna First Gameplay Video ~ 3DS

Jul 4

Yokai Watch 2 Japanese TV Commercial

Jul 4

Yokai Watch 2 Direct Full Presentation

Jun 3

Pic of the day. Some stages have been shrunk down and made into trophies, like this one of Tortimer Island for the 3DS version. I wish I could have a figurine like this in real life.

Pic of the day. Some stages have been shrunk down and made into trophies, like this one of Tortimer Island for the 3DS version. I wish I could have a figurine like this in real life.

Jun 3

Batman: Arkham Knight screenshots

Jun 3

Playstation Vita Pets Launch Trailer

Jun 3

Natsume Reveals New Harvest Moon Title - Harvest Moon: The Lost Valley Evolves the Franchise! Natsume Inc., a worldwide developer and publisher of familyoriented video games, is proud to announce that the next title in the farming-RPG Harvest Moon series, Harvest Moon: The Lost Valley, will be launching on the Nintendo 3DS later this year. The game will make its public debut at the Electronic Entertainment Expo next week in Los Angeles (South Hall, Booth 615). “Harvest Moon: The Lost Valley is truly evolving the franchise. Hardcore fans will love it, players who haven’t played a Harvest Moon game in a while will want to try it out, and new players will be introduced to the unique and charming world that is Harvest Moon,” said Hiro Maekawa, President & CEO of Natsume. “But the incredibly exciting thing that really elevates the game is that while it does get back to what everyone loves about the early games, it also innovates in a way that no Harvest Moon game ever has.” In Harvest Moon: The Lost Valley, players will experience the role-playing farm simulation in a threedimensional setting for the first time. The game has a fully customizable world, and players can customize their field in any way they see fit: from a field full of tulips like you might see in Holland, to a valley filled with water like Venice, the choice is up to you. You’ve never played a Harvest Moon game quite like this! Players will want to follow all the details of this new Harvest Moon title at natsume.com, or by following natsume.com/facebook and twitter.com/natsume_inc.

Natsume Reveals New Harvest Moon Title - Harvest Moon: The Lost Valley Evolves the Franchise!

Natsume Inc., a worldwide developer and publisher of familyoriented video games, is proud to announce that the next title in the farming-RPG Harvest Moon series, Harvest Moon: The Lost Valley, will be launching on the Nintendo 3DS later this year. The game will make its public debut at the Electronic Entertainment Expo next week in Los Angeles (South Hall, Booth 615).

“Harvest Moon: The Lost Valley is truly evolving the franchise. Hardcore fans will love it, players who haven’t played a Harvest Moon game in a while will want to try it out, and new players will be introduced to the unique and charming world that is Harvest Moon,” said Hiro Maekawa, President & CEO of Natsume. “But the incredibly exciting thing that really elevates the game is that while it does get back to what everyone loves about the early games, it also innovates in a way that no Harvest Moon game ever has.”

In Harvest Moon: The Lost Valley, players will experience the role-playing farm simulation in a threedimensional setting for the first time. The game has a fully customizable world, and players can customize their field in any way they see fit: from a field full of tulips like you might see in Holland, to a valley filled with water like Venice, the choice is up to you. You’ve never played a Harvest Moon game quite like this!

Players will want to follow all the details of this new Harvest Moon title at natsume.com, or by following natsume.com/facebook and twitter.com/natsume_inc.

Jun 3

Terraria coming to PS4 & Xbox One this year